Andora's Adventures: the music
What you'll see
All seventeen pieces of the series' music, one after another, each as a moving score. First the ten songs and stings: the theme, the arrival sting, the title-card button, the ritual before every adventure, the travel jingle, the clue and word stings, the thinking spot, the win and the closing song. Then the three character motifs (Andora's on Dad's ukulele, Dad's low on the harp, and Kon's two bell notes, alive and then knocked in stone) and the three short sounds: uh-oh, bling and whoosh. The notes run past coloured by pitch with the chords above them, the band's strums, bass notes and claps tick along underneath, the words light up as they are sung with a ball hopping from word to word, and in the theme the band stops dead three times, so you can see the silence as you hear it.
How it was made
Played by the studio's own music engine from the tunes written in the series' song book. Every note is a real instrument (marimba, glockenspiel, ukulele, folk harp, hand claps, woodblock, mark tree) from a free recording library (CC0), tuned and timed by the engine. A machine check measured every note: all are within 7 cents of true pitch and 6 ms of their place, every piece is at the same loudness, and the stops are true silence. No AI made any sound.
Good for
The recurring music of Andora's Adventures, the same in every episode, as Dora and Bluey have theirs. Each place she visits can get its own arrangement of the same tunes.
- Instruments: Versilian Community Sample Library (VCSL), public domain (CC0 1.0)
- Font: Fredoka (SIL Open Font License)